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Ancillary Scribe
The (mis-) adventures of the 7th Ancillary of the Altasian Army

Current Objectives

Events

The Dance That Drinks Party

The party departs, after a restful evening in the shelter. We make our way through some tunnels, before hearing some voices in elven. We successfully identify the ambush that then catches us! COMBAT!!

- We remove them with relative ease

We continue forward, and come to a large open cavern. Within, there is a waterfall from far above into a pool at the bottom, next to which sits a shrine to Mazmaz. Besides that is a carved-out massive stalagmite converted to a fort. We have a few options to descend: the waterfall, the walls, or a rock-shelf path. After significant confusion, we go down the rock-shelf. Along the way, we avoid some trip-wires and pressure plates, before we get to a descent which is too steep. We begin climbing down the wall, when we get ambushed by invisible driders and an invisible spooder! COMBAT!!

- We survive, though with some damage

We heal up a bit at the bottom, and call it here for the night.

Player Characters

The Dance That Drinks Party

The Dragomeir Party

NPCs and Notable Characters

Locations