Current Objectives
Investigate the ethereal plane room at the Giant’s keepEnter Stormheim- [COMPLETE] Join Kaldur and seek the Mantles of the Heroes
- [COMPLETE] Aid the merfolk in attacking the Cthulu cults
- Defeat the Dracolich to earn the Rune from Nuripites
Events
- The party stands in a large, elegant room with several large urns. Before us,
a room lined with mirrors, and a mirrored floor. It is lit from crystals in
the ceiling. Naynay cuddles up to Harvey for protection. We move in. From the
mirror, the reflection of Harvey pulls out it’s own skeleton, and attacks us!
COMBAT!!
- We engage two Bloody Bones! They prove to be quite resilient! After several rounds, we scatter them.
-
We continue through this hall of mirrors, finding staircases going down to the left and right, and a staircase going up before us. We go straight, getting to a featureless square room. It has gotten darker. In the room is nothing, except a small hole showing the crystal formation from the previous room’s ceiling.
- We head down the stairs, and go right. We arrive in a room with an elegant
sarcophogus in the center of it, and less nice sarcophogi in archways around
the room. The room is dimly lit by braziers of blue flames. A skeleton is
hiding near one of the arches. As we approach, it begins to pull out a gun!
COMBAT!!
- The skeleton starts blastin’! The sarcophogus blasts open, and the mummy Kartooshmagoosh rises. Sheila G and Naynay decide to strike up a conversation with the skeleton, whose name is Clipper. Gartug pummels the mummy to dust, and suplexes Clipper into shards.
-
We decide to move towards the room with the golden pig that Clipper told us was a red herring. Sheila G approaches the pig. It is sitting, with a slightly cocked head, and a bit of a smile. Sheila G tries to dislodge and knocks the pig off it’s pedastal with a thrown javelin. She relents, picks up the pig, triggering a trap, but then dimensional doors back to the party.
- We return and go down the remaining stairwell. There is a large room with an
urn on a pedastal, with one open archway, and one archway with a closed door.
The closed door has a motif of an alligator, missing the lower jaw.
Presumably, attaching the jaw will unlock door. Dan checks the urn, finding
some gold.
- We move through the open archway, finding a library with some sort of magical evil librarian book. Stackor talks with it, and the book insists that this library of some great necromancer be taken back to our world. Stackor makes no promises for now, and the book hacks up the missing lower jaw. We return and move through the alligator door.
- We move down corridor, avoiding some traps, before emerging into a room with a
large treasure hoard, and upon it, a dracolich.
- THERE WAS A DRAGONFIGHT!!!
Somehow, ~Palpatine returned~ we survived, and next session we loot!
Player Characters
- Gartug Ironfist, a dwarven brawler (Bill)
- Sheila G, a half-elf cleric of Cayden Calien (Thans)
- Stackor, a dwarven wizard (James)
- Harvey, a tengu-ish monk (Mike)
- Randy Van Peoples, a human cleric of Gozreh (Dan)
Locations
- A dead planet
NPCs and Notable Characters
- Nuripites, a crypt dragon in the Boneyard
- Naynay, a human pervert with some martial arts training
- Rickvis, a bralini azata representing Crius
- Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain
- Runewl (spelled all cool), a skeletal champion hound archon in Dracotown
- Kartooshmagoosh, a mummy
Other Notes
- Incoherent Swedish Chef noises