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Ancillary Scribe
The (mis-) adventures of the 7th Ancillary of the Altasian Army

Current Objectives

  1. (Return to Elysium) Find Thunder, Cayden Caylien’s dog

  2. (Green Beltway) Find a space ship, ideally robbing it from the elves

Events

The non-Cayden Caylien band’s back together! Sheila G is trying to figure out some shit. Eventually, the party agrees to pursue two objectives: return to Elysium to find Cayden Caylien’s dog, Thunder; and make for the Green Belt, through ancient dwarven tunnels, in search of a space ship. To achieve this, the party splits as follows:

Going to Elysium (or rendevousing there): - Sheila G, a human cleric of Cayden Calien (Thans) - Nataliah Kas Zhukoff, a tiefling alchemist (Bill) - Chuck, a dwarven fighter (James) - Helga, an elf witch (Mike) - Balognog, a lizardfolk barbarian (Dan)

Going with Cayden Caylien to the Green Belt: - Cayden Caylien, former deity, current drunk - Larg Marg, a dwarven ranger, and Smarf, a dracoweasel (Thans) - Gartug Ironfist, a dwarven brawler - Randy Van Peoples, a human cleric (Dan) - Mumm-rah, a dwarven cleric (Mike)

The groups assemble, and prepare for their next steps.

Locations

Player Characters

NPCs and Notable Characters


Party shift! We’re back in the Far Territories, preparing for our assault on Fort Rather!

Current Objectives

  1. Retake Fort Rather

Events

The group breaks down camp outside Ganth, and marches towards the Fort. In preparation of further objectives, we discuss who should take command of the fort. We settle on Syrup, with an undetermined contingincy.

The army leaves camp, and meets with forces from Ganth, led by Gunstav.

After 2 days of travel, the column comes to a stop at three hanging cages, inside which are several tieflings with tattered Altasian military dress. The cages are lowered, and the tieflings are interrogated. We learn of the failed assassination attempt, we learn of the Pool of Aljazeer, and we learn of the current status of the Fort. The column continues on, providing aid to the others chained, but not freeing them due to time-constraints. Sir Tern is not happy with this decision.

After a few more days, we arrive at Fort Rather. An initial group approaches, but is immediately rebuked, rather rudely, by the gate guard. The army begins digging-in, starting the siege. We meet in the evening to discuss our next course of action. - We can teleport in to the fort, for a surprise attack. Good targets are the gate, and the officers. - We will strike during the day, since we’re dealing with tieflings and other demons who can see in the dark

We rest for the evening. Two to three hours before dawn, there is a dust cloud from the east - riders are approaching. The party assembles with the cavalry to meet them. The approaching force is determined to be Captain Ilbardesh, with men and orcs from the Accords. The two forces stop, and parties converge for diplomacy. After parlay, the loyalist Third Army cavalry and Accords troops join our troops.

Syrup gets his men ready, and the party gets ready. Next session we assault!

Locations

Player Characters

NPCs and Notable Characters