Current Objectives
- Retrieve Dragomeir
- Retrieve The Dance That Drinks
Events
The Dance That Drinks Party
We stand before the Tunnel of Time! Skullfuchs marches forward. Harvey hesitates, then joins. The rest of the party continues. We come upon a many-eyed and many-armed floating purple sphere. It communicates through mental imagry, and we, as a group, flail against this exercise until eventually we figure out what this thing is talking about. We learn that it is a caretaker for time. We learn that it’s advising Harvey to bind himself to an anchor force, because currently he’s an unanchored sojourner. We learn of two potential (?) problems: the first, for Harvey, is an image of him standing before a constantly shifting background, and a clock rapidly shifting, until eventually Harvey’s body distorts and dissolves to goo; the second, for Wondermitch, is an image of him glowing, and sucking the life-force from Kit, who then shrivels up. We learn that, if Harvey were to anchor himself, our journey will be more challenging but Harvey’s fate will be avoided, otherwise our journey will be easier but Harvey’s fate will be dangerous. We decide to move on, and somehow we do!
Moving further, we eventually come to a three-legged frog, and a cloudy-with-eyeballs. They speak in celestial, tell us to stop, we say no, and it’s fight time! COMBAT!! - These dudes suck our intelligence, and Kit goes completely catatonic, but the remainder of the party lives! We get a bunch of diamond dust, which is convenient.
Eventually, we find an exit, and find ourselves back in the Underdark, in the market place of Clan Sussil territory. There, Harvey finds a gift (wrapped in paper with a bow and everything!). We try to figure out when we are. After a significant time out-of-game, we decide our best course of action is to teleport back to the Locks, both the figure out when we are, and also to get a heal spell for Kit’s feeblemind. Harvey teleports us to a random place in the Underdark, Wondermitch erects a secure shelter, Harvey remembers and uses a heal scroll to restore Kit’s feeblemind, and we rest.
The night is uneventful, except for a dream we have. A collection of fey, composed of multiple courts (River Kree, Twilight, a few Winter, and a few others) infiltrate the Forgotten Tower, slaughtering the Forgotten Court as they progress to the throne room. At the door, a figure pulls back its cloak, revealing itself to be Harvey, wielding a rapier. It enters, a confusing scene occurs, and in the end Harvey kills the Forgotten Prince. From outside the throne room, a chant cries out three times: May the throne remain empty. We awake.
At this point, we consider our next steps. We need to get to the Scrivenbough, and find a book that we do not know. We consider finding the dragon to negotiate with it.
Player Characters
The Dance That Drinks Party
- Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born (Thans)
- Harvey, a mythic tengu/assimar monk, bearer of the mantle of the twin-handed (Mike)
- Skuulfuchs the Meat Hammer, an orc barbarian (Dan)
- Kit and Krit, ratfolk mischief makers (Bill, Alchemist; James, Swashbuckler)
The Dragomeir Party
- Gad’af Sree, a mythic tengu summoner, bearer of the mantle of the caller of the deep (Bill)
- Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of the velvet blade (Dan)
- Duke “Boss” Dukes, a River Kree fae rake (Mike)
- O’Shea Jackson, a Winter Court fae swashbuckler-thug (James)
- Buttercup, a human lion druid (Thans)
NPCs and Notable Characters
- Hates Danno, a strong troglodyte warrior
- A random cyclops
- Bishop Silas, of the Nemes Cathedral
- Jane of Cyrpus, a water mocassin, our guide in the First World
Locations
- The First World
- House of Eternity
- THE TIME TUNNEL!!
- The Underdark
- The Sussil Holdings
- Somewhere random