Current Objectives
- Proceed to the Far Territories, and reclaim Fort Rather.
- Kill an Ogre King
- [COMPLETE!]
Revive (the real) Syrup, and return him to command - [COMPLETE!]
Hunt-down the brother-in-law, Stanislaw, and bring him to justice
Events
-
After discussion, most of which I missed, Stackor teleports with Smokey’s corpse to the temple of Torag in Rime. Upon arriving, he immediately notices some odd figures, and there’s quite the commotion. He decided not to stay and find out what’s happening, and teleports himself and corpse to the army encampment. He sync’s up with Syrup, leaves the corpse there for babysitting, and then returns to the party in the mines.
- The party continues through the mines, in pursuit of the Ogre King!
- As we progress, we find the troll’s home. It reeks, and is filled with body parts and, surprisingly, gold!
- We return to the main tunnel, and continue. We eventually come upon a
skeletal ogre, and engage! It is a swift combat. Behind it is a bone door,
which we open to find some more ogres, and the ogre mage from before.
Combat!!
- Stackor glitter bombs it! Joe triggers a Symbol of Weakness, decimating Stackor’s and Sir Tern’s strengths.
- More combat happens, but we take out the enemies with little-to-no trouble!
- We loot some stuff, then return to Tinsel Town. We rest there, with intention of using some Lesser Restorations when we can.
- We call it for here for the night. Next time, new adventures await!
Player Characters
- Sir Beet, a human paladin of Iomedae (Thans)
- Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
- Brother Basalt/Ignatius Joe, an oread shaman (Mike)
- Brother Gabro, an oread monk (Dan)
- Stackor, a dwarven wizard (James)
Locations
- Tinsel Town, and the associated mines
- Rime
- The Temple of Torag
- Army Encampment
NPCs and Notable Characters
- Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
- Colonel Syrup, and his under-officers