Proceed to the Far Territories, and reclaim Fort Rather.
Someday, we may try to kill an Ogre King
[COMPLETE!] Revive (the real) Syrup, and return him to command
[COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
Events
The party, after barely surviving alien plant assault, divies up some sweet
loot! We continue through the pass, making our way to Tinsel Town. There, an ogre
standing in front of a closed wooden gate. Circling above are more of the
weird flying ant/dinosaur things, which Stackor identifies as byakhee. As we
approach, the ogre starts chuckling. COMBAT!!
The byakhee dive from the skies, attacking Brother Basalt and Sir Beet.
Sir Tern dismounts and attacks one of them. Sir Beet repositions. Smokey
Blunt charges the ogre, skewering it. Stackor magic missile’s the
byakhee attacking Basalt.
The byahkee above Basalt assaults him, but misses! Sir Tern eviscerates
the first byakhee, and Sir Beet shoots the other down. Combat over!
Smokey Blunt climbs up the wall, and surveys the region inside. He spots 2
buildings, many dead bodies, and a number of ogres now shuffling out of 1
building. Smokey goes over the wall, unbars the gate, and the ogres start
charging. COMBAT!!
Stackor opens the gate. An ogre charges at Smokey, and smacks him. Sir
Beet launches a volley, taking down that ogre. Smokey moves back to and
mounts his horse. Another charges and smacks Smokey. The ogre leader
throws a javelin, but misses. Sir Tern answers with an arrow. The last
ogre throws a javelin, but misses. Ignatius Joe gives some fortune around.
Stackor magic missile’s an ogre. Sir Beet shoots down another ogre.
Smokey charges the leader, stabbing it and continuing past. The leader
charges after Smokey, chopping him with his axe. Sir Tern shoots the
remaining non-leader ogre. Joe throws more fortune around.
Stackor repositions and send a lightning bolt at the lead ogre, who
displays unnatural grace and avoids it entirely. Sir Beet takes out the
remaining ogre, and Smokey Blunt super-charges the leader into a pile of
blood. Combat over!
We spend a bit of time healing. Stackor and Smokey head to the mine tunnel
entrance to attempt to stone shape it closed. Joe, Beet, and Tern search the
town. In the large hall, we find a strange geometric pattern drawn in blood on
the ground. Joe identifies it as something tied to the Dark Tapestry. Sir Tern
disrupts the pattern, which triggers it, summoning a byakhee but tied to Sir
Tern, and so summoned as some kind of weird lion-butterfly-eagle chimera,
speaking in celestial, with ambitions of fighting the wicked. Smokey tries
mounting it several times, in what amounts to a very awkward situation. After
some amusing discussions, Stackor summons a secure shelter for our rest for
the evening. Pale Root stands atop the shelter, offering a watch, while the
remainder of the party rests (but still taking watches).
Stackor reads some books.
Sir Beet makes some arrows.
While resting, we are notified by Pale Root that there are wicked approaching.
The ogres come knocking, breaking down the stone shaped wall at the mine
entrance. We have time to prepare, and then the ogres arrive!
Sir Tern gets embiggened!
Stackor launches his fire snake into the mine, incinerating many ogres!
A few additional ogres stumble out, and we dispatch them!
Following, a Dark Tapestry-corrupted daemonic being, a “shatee”,
approaches. We make surprisingly short work of it.
The remaining ogre leader, shrouded in darkness, retreats. We try to wait
it out, but it doesn’t emerge.
Stackor moves up to seal the tunnel with another shape stone spell, and
the ogre leader shoots him from behind the turn! He and Sir Tern engage
and move further into the tunnel, but the leader continues to evade us. We
eventually fall back, and Stackor successfully stone shapes the tunnel
closed again.
We manage to rest for the remainder of the night. Next session, we pursue the
ogre leader and make for the Ogre King!
Player Characters
Sir Beet, a human paladin of Iomedae (Thans)
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
Brother Basalt/Ignatius Joe, an oread shaman (Mike)
Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
Stackor, a dwarven wizard (James)
Locations
The path from Mine Town to Tinsel Town
Tinsel Town
NPCs and Notable Characters
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.