Proceed to the Far Territories, and reclaim Fort Rather
Events
The party meets with Captain Ilio at the gate to Castle Ganth, and we learn
about the current status of the scouts.
We talk with some guards, and got some details about the northern towns,
and why everyone is injured. There are consistent attacks from ogres on
the northern towns, and the count is dedicating protections.
We gather some information from some bar patrons about the general vibes
about the count and his assassination. The folks of Ganth, and to the
north, are in favor. The rural areas to the south are less in favor.
Stackor sends Syrup an update.
The party notices a fetchling staring us down at the bar, and Stackor
wanders over to speak with them
He reveals himself to be a representative/agent of Baron Black, and
offers us information about region, the current climate, and some
advice.
The assassination may have been by the populists or cults in the
city
Calcifer has not messed with Ganth
The ogres to the north have rallied behind a king named Mookdoo
All healers are being targeted and killed in the city, even those
in favor of Calcifer
In the evening, we are escorted to the castle by Ilio to dine with the count.
The count shows obvious wounds, but the scouts are present. We dine, and
discuss affairs.
The count suspects one called Hawkman was behind the assassination
attempts, a rancher to the south. The count is very disturbed and angry
about the entire event.
After the meeting, a servant gives us a few more details on the current
issues, and directs us to our chambers in the fort for the evening.
One of the healers, a priest of Abadar, apparently exploded in the
chapel of Abadar. The other healers apparently just disappeared.
Stackor teleports back to Syrup to check-up, with one of the scouts. Sirs
Beet and Tern take up Count-guarding duties.
Syrup asks us to ask the Count for permission to move and camp closer and
to resupply, to find the missing scouts, and to gather any intel on Fort
Rather.
The party, re-gathered in their room in Castle Ganth, are gathered and ready
to pursue their next objectives: asking the Court the questions from Syrup,
and then move north is search of the scouts!
Player Characters
Sir Beet, a human paladin of Iomedae (Thans)
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
Jen Erica von Illamage, a human wizard (Mike)
Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)