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Ancillary Scribe
The (mis-) adventures of the 7th Ancillary of the Altasian Army

Current Objectives

Events

The Dance That Drinks Party

The group decides to go fight a dragon. They leave, and walk down some tunnels, and run into some oozes! COMBAT!!

After looking around a bit, we determine there’s no dragon-claw marks around, but there are some indications of metal objects being dragged around. We stay focused, and head back to a chamber with many tunnels. I got here late…

We head down a different tunnel. After a bit more travel, we stop for the night to let Wondermitch rest, in a secure shelter. As he does, he has a dream and talks with Awesome Steve. When he wakes, we head out, and find a tunnel we care about. We start heading down, and run into a purple wurm! COMBAT!! - We spend some time skinning the purple wurm, and also criticizing Dan. We also find an incredibly useful ring, Ring of the Scholar!

We continue down the tunnel, eventually coming to a wandering duergar, and begin questioning it. We learn some things, such as that the dragon is still around, and that its name is Varness. His name is Mestardo Mustardpants. Apparently he’s a new best friend. We travel for a bit with him, before Stax decides to try and assassinate him. Mustardpants shows uncanny awareness, summoning a wall of stone blocking off half the party. He addresses Harvey and Skuulfuchs, letting them know that “the rest of the part” was showing hostile intent. Harvey decides to follow-through with more hostile intent, and Mustardpants casts a spell and disappears. Wondermitch stone shapes an arch through the wall of stone, and we try briefly to find the duergar, but he seems to have disappeared completely. We argue briefly about what to do, and decide we’ll figure that out next time!

Player Characters

The Dance That Drinks Party

The Dragomeir Party

NPCs and Notable Characters

Locations