Proceed to the Far Territories, and reclaim Fort Rather.
Someday, we may try to kill an Ogre King
Revive (the real) Syrup, and return him to command
Hunt-down the brother-in-law, Stanislaw, and bring him to justice
Events
Back into the fray! Jen Erica is invisible, next to Silken. A bubble of
darkness envelops them, and the bottom of a stairwell, upon which stands Beet,
firing down from above.
Beet eats a magic missile, and blasts back into the darkness.
Jen tries to dispel the darkness, but fails!
After a few more exchanges, the darkness move far enough into the
stairwell to reveal the figure inside. Beet shoots it more, and it
explodes in light.
Jen tries to boneshaker the brother-in-law, but fails!
Dunce revives, somehow, laughing and attacking the ghost.
The brother-in-law launches more bombs at Beet, taking him down! Shortly
thereafter, Beet is stabilized.
Jen tries to blindness the brother-in-law, but fails!
The brother-in-law misses Jen with a bomb. Jen answers with a fireball!
The brother-in-law hits Jen with a bomb. Jen answers by dying. RIP.
Meanwhile, back at the palace, Gabro and Stackor enjoy some pastries while
waiting for someone to help. A servant enters, and directs us to a chamber in
which the King, Duke Kranow, and Lord Nacob await. Syrup is taken away on a
stretcher, to be raised. The King asks for an update. Politics happens.
Lord Nacob questions Baron Black’s loyalty and motivations
The King will have Syrup decide on and announce command changes before
moving on Fort Rather.
Syrup returns, and updates the King of recent events. The King returns
Syrup to command, and gives him his orders.
Lord Nacob offers us some spy-resources; we decide upon a spymaster.
Marshall Kranow offers us Lord Destru, a renown duelist and traditionalist
minor noble, of incredible sword skill, but also a cunt.
After some further deliberation, it is concluded that Stackor will teleport
back to the palace in a few days. Stackor tries to send a message to Beet,
which fails. He then tries to scry upon Beet, which also fails. The group
teleports back to camp. Stackor sends a message to Silken, who notifies us
of the shenanigans, and that one of the party survived, and they are riding
back to camp. Stackor and Gabro ride out to meet them.
Upon meeting with Beet, Beet insists that we return to the ruins to
retrieve their companion’s bodies and finish the job. Despite a poor
decision, we do so.
Arriving, we move into the ruin, where we are quickly set upon by the
ghost and brother-in-law. COMBAT!!
After many rounds, we destroy the ghost and subdue the
brother-in-law.
We loot the ruins. We find a bunch of stuff. We also find a tunnel
leading away and into the ground from the ruins; Stackor
stone-shapes a wall to block it. We find some sweet loot, Gabro gets
poisoned, and we find a button that opens a secret staircase further
underground. Stackor teleports us back to camp.
Meanwhile, in Mine Town, Sir Tern Ipswitch has a dream!
An Apprentice of the Walking Key is coming for me , and I cannot stand against them
His apprentice is Stackor. So long as Stackor has been studying, he should
be able to stop them
Player Characters
Sir Beet, a human paladin of Iomedae (Thans)
Brother Gabro, an oread monk (Bill)
Jen Erica von Illamage, a human wizard [RIP], and Brother Basalt, an oread shaman (Mike)
Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan) [AFT]