Life and Death of the Party
Lore
Locations
Our Most Recent Adventure: The Beasts in the East, Session 9
Current Objectives
- Proceed to the Far Territories, and reclaim Fort Rather.
- Kill an Ogre King
- [COMPLETE!]
Revive (the real) Syrup, and return him to command
- [COMPLETE!]
Hunt-down the brother-in-law, Stanislaw, and bring him to justice
Events
- The party rests, and Sir Beet and Brother Basalt help restore some ability
damage. We loot and distribute. The party considers their next move. After a
lot of options, we decide just to do what we were originally going to do, and
move into the mine in pursuit of the Ogre King!
- Pale Root tries to convince us to fly to the mountain, and now crawl
around in the ground. We hold fast to our plan.
- Smokey leaves his horse behind, and Pale Root offers to keep watch of it.
- We move into the mine. As we round a bend, we set off a magical trap, and take
some damage. We make it to a split at a chasm. We first go left, but come to a
dangerous path. We retrace our steps, and go right. The path widens, and then
splits again. We continue forward, the path widens further, and slopes down.
Eventually, we get to what seems to be the floor of the room. Sir Tern lights
a torch to mark where we landed, and we move along the wall to the left to
survey the room. As we move, we come across a tunnel with various animal and
human bones, and a trickle of water. We also set off a trap, summoning a large
earth elemental! COMBAT!!
- It smacks Sir Tern around. Stackor tries to dismiss the elemental, but
it fails. Some dimensional shamblers appear, and attack Smokey and Sir
Beet, grappling Beet! Basalt gives Beet some luck. Tern turns on the
anti-magic field, and the elemental vanishes.
- Stackor holds the shambler grappling Beet, freeing it! Smokey smacks it,
and Beet finishes off the held one. Tern drops the anti-magic field, and
attacks the second shambler.
- Stackor hits it with a magic missile. The shambler tries to dimension
door away, but Stackor stops it! It tries to move away, but doing so
provokes attacks from Smokey and Tern, who destroy it. VICTORY!!
- We move down this new tunnel. Along the way we see many severed limbs, and
then an angry troll rushes up and smacks Sir Tern. COMBAT!!
- In the fray, the troll kills Smokey. RIP.
- We manage to overcome the enemy, but at what cost? VICTORY!
- The group will likely continue, with Brother Gabro stepping in! The party is
hopeful that Smokey’s father may see that he is raised. For now, the group
breaks for the week.
Player Characters
- Sir Beet, a human paladin of Iomedae (Thans)
- Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
- Brother Basalt/Ignatius Joe, an oread shaman (Mike)
- Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
- Stackor, a dwarven wizard (James)
Locations
- The path from Mine Town to Tinsel Town
- Tinsel Town
NPCs and Notable Characters
- Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
Upcoming Reminders!