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Ancillary Scribe
The (mis-) adventures of the 7th Ancillary of the Altasian Army

Current Objectives

Events

The Dance That Drinks Party

The fight continues! The rats get grappled, Skuulfuchs gets un-_dominated_, fireballs are had, and WE ARE VICTORIOUS!!

After a brief moment, a massive storm manifests above us, and a face appears in the clouds, and it asks why we killed its daughter. We tell it why, and it says to take it’s daughter’s blood, which we all interpret as drinking it, and we do that! It blesses and curses us: the blessing gives a bonus on saves versus divine magic (+2), and the curse makes any melee attack have a chance of hurting us more. We take the glowing stones on the pedestal, getting some ioun stones and an orb of utter chaos, and hear the gugs getting rowdy, so we decide to get movin. Wondermitch teleports us back to the Naythean Locks.

We rest up for a few days, nursing our wounds and restoring any more permanent damages, then we teleport (successfully) to the troglodyte temple. We arrive, rest, spend a bit of time trying to get to a demon that Harvey wants to speak with, before some other trogs say the elder wants to speak with Harvey, so we do that instead.

The elder starts addressing Harvey as the son of some other god, and Harvey’s not about all that, and it really frustrates the trogs, and now we gotta fight them all! COMBAT!! - Rats do rat things! Skuulfuchs dances with a demon! Wondermitch casts spells! Harvey punches!

We murder the trog leader, and our potential way into the Abyss! Hooray for us! Next time, we’ll figure out what to do with that.

Player Characters

The Dance That Drinks Party

The Dragomeir Party

NPCs and Notable Characters

Locations