Mothership: Tutorial/Learning Adventure

The intent of this one-shot is to introduce players to the system, and also allow me to explore running a game, in a “controlled” fashion.

Overview

The party’s ship is drifting in space, out of fuel and low on supplies. From the sensors, you hear a rhythmic beeping, and shortly thereafter a request for open communications. The voice on the other end explains they can help each other: the party needs fuel, and the voice needs a way off his ship. The party docks to a large frigate, and the air locks open to reveal a dark ship, with no welcoming party.

Introduction / Setup

It has been many weeks that you have been drifting in space. It is not entirely unusual for ships to lose power, but you have met truly bad luck to have not only lost power, but also your long-range communications systems. Add to that the space you’re in being generally uninhabited and uninteresting, and you wind up where you are now: drifting, no fuel, and running low on supplies. Your only hope being that someone else in this unwelcoming universe decides to travel through your personal corner of empty. The ship’s computer interrupts your regular morning routine with something new. “An unidentified vessel has been detected on short-wave scanners,” says a robotic female voice. “It is approaching our position. Captain, the vessel is requesting open communications.”

Glancing around the mess hall, you take stock of the crew. There’s the captain, a stereotypical grizzled man, big white beard, cybernetic augmented eye, bulky but not ungraceful: Sigidur Himmelberg, or “Sig” to his friends (of which, you are not counted). His first-in-command, the android Anodyne, is also the ship’s cook and doctor. Despite being inorganic, it makes a damn fine omelette, and seems unaffected by the existential reality of being forever lost in space. Sig’s permanent crew then includes two engineers (Engineer mercenaries; Rob “Wrench” Toffit and Jack “Jacky” Mandrake), a navigator (Navigator mercenary; Talia Snow), and a science officer (Researcher mercenary; Courtney Shenk). You were picked up at the last stop as additional firepower for a routine frigate excavation, and glancing around, you see the faces of the group you’ve been working with for the past couple months.

The party introduces themselves to each other.

After finishing his cup of coffee, Sig rises from the mess table, and together with Anodyne leaves for the bridge. The rest of the crew finishes their meals, and cleans up. About 5 minutes pass, and Sig returns. “Alright mercs, now is your time to shine. The foreign vessel is an abandoned science research frigate. There is a single life form aboard, and that life form is named Sergei. He claims to have been left in cryo while the rest of the ship’s crew left in escape pods. He cannot navigate the ship himself, and is asking for us to transport him to the nearest port in exchange for whatever scavenge and supplies we wish from the frigate. Your job is to navigate the frigate, dealing with any obstacles in our way, and secure the vessel. We will then have Wrench and Jacky transfer whatever fuel we can, before we decide if staying to dismantle the ship is worth the time. Anodyne with be your point of contact through this mission. They have advised that, because we are uncertain of what this science frigate was researching, and given the remote location we are in, that we assume a quarantine upon the foreign vessel. This will mean, once you exit the airlock of our ship, you will not be allowed back on until the foreign vessel is confirmed clean of potential threats. I will pay you half-again your standard rate, and aside from essential materials and resources needed to return our vessel to operation, will allow you first rights to any gear you find. Do you have any questions?

The party now has an objective: explore and secure the foreign vessel. Anodyne will be a constant point-of-contact throughout the mission. Scans of the foreign vessel reveal a single biological life form on board, which has identified itself as Sergei. The foreign vessel was a science research frigate, but the research, and why it was abandoned, is unknown. As a precaution, Sig's ship is assuming the foreign vessel may contain hazardous contaminates, and is assuming a quarantine procedure, which will lock the party onto the foreign vessel until they have secured it fully (as determined by Anodyne and the ship's computer).

Insertion

The party is given, if they do not already have them, respirators or equivalent. They are each handed a short-range scanner, several canteens full of water, and a crowbar.

As the airlock cycles behind you, Anodyne’s voice arises on your comms: “Verify communications link. We see you, team. Proceed with caution. Our scanners indicate the biological signature known as Sergei to be the only life-form aboard. Secure the vessel and establish contact with this Sergei. Once I and the ship can confirm no contaminants or threats, we will drop quarantine.”


Notes